A collection of my writing over the years. Mostly web technology related, but occasionally includes personal reflection.


  • When using particles in Godot, it is a common problem to unintentionally introduce lag spikes in your game due to how shaders are compiled in the engine. In this article, I'm going to cover the solution that I have come up with to work around this issue in a programmatic and isolated way.


  • In this article, we're going to take a look at The Binding of Isaac: Afterbirth+ modding API and go over the basic steps to create a simple item mod for the game.


  • At the beginning of 2017, I tasked myself with a small side project to complete a single work of pixel art every day.

  • After a year like this, I felt like I wanted to reflect on all the things that happened. Some things were great, some were heartbreaking, and some were flat out strange...

  • I recently had to revisit some builds in my recent projects and I thought I'd throw together a quick reference on how to use Babel with gulp. This article will cover how to use Babel to process ES2015 in our application and allow us to write our gulpfile in ES2015.


  • Following Kirby 2’s release, I spent some time adding Vagrant to my Kirby projects to make them more consistent across my various development environments. In this article, I'll go over my Vagrant setup and show you how to use it with your own Kirby projects.


  • DynDNS recently ended their free services. In this article we will take a look at the Linode API and create a simple way to mimmick the DynDNS service with your own custom domain names.


  • This article will make the assumption that you have never used a build tool or command-line interface before and will walk through every step required to get up and running with gulp.

  • Recently, gulp was released to the world as a rival to the very popular JavaScript task runner, Grunt. Let's take a look at what sets them apart and understand why gulp was created.

  • I was first introduced to the Flexbox spec at An Event Apart DC 2012. It was one of the most obvious improvements to CSS and our battles with floats, yet - not many fully understood the scope of what they were hearing.

  • The introduction of Media Queries has allowed us to jump leaps and bounds in our web designs for mobile. However, CSS isn't the only code we need to deliver device-by-device as front-end developers.

  • For me, one of the most fascinating improvements to the web as been the advancements with in-browser animations and gaming. In this article, we'll create a quick animation to display how the new canvas element works.