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Writing

A collection of my writing over the years. Mostly web technology related, but occasionally includes personal reflection.

Game Development Articles · Clear Filter

  • When using particles in Godot, it is a common problem to unintentionally introduce lag spikes in your game due to how shaders are compiled in the engine. In this article, I'm going to cover the solution that I have come up with to work around this issue in a programmatic and isolated way.