clock

Writing

A collection of my writing over the years. Mostly web technology related, but occasionally includes personal reflection.

Game Development Articles

× Clear Filter
  • Caching Particle Materials In Godot

    When using particles in Godot, it is a common problem to unintentionally introduce lag spikes in your game due to how shaders are compiled in the engine. In this article, I'm going to cover the solution that I have come up with to work around this issue in a programmatic and isolated way.