Travis Maynard is a software engineer with a focus on user experience. He creates robust CSS solutions for growing teams to nurture consistency, healthy cross-team communication, and efficient project development.
A collection of my web development projects including my client work and on-going side projects that I maintain.
A collection of short experimental games that I have worked on. Commercial releases, experimental projects, & other collaborations.
Occasionally, I enjoy writing about the things that I've learned and projects that I'm working on. This is a collection of those articles.
A companion application for The Binding of Isaac: Rebirth that provides a searchable index of the various items in the game.
A short narrative-driven "pick-em-up" platformer inspired by games like Bible Adventures, Super Mario Bros 2, and Lakeview Cabin Collection.
Caching Particle Materials In Godot
When using particles in Godot, it is a common problem to unintentionally introduce lag spikes in your game due to how shaders are compiled in the engine.