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Recent Work

Latest Writing

  • Caching Particle Materials In Godot

    When using particles in Godot, it is a common problem to unintentionally introduce lag spikes in your game due to how shaders are compiled in the engine. In this article, I'm going to cover the solution that I have come up with to work around this issue in a programmatic and isolated way.

  • Modding The Binding Of Isaac

    In this article, we're going to take a look at The Binding of Isaac: Afterbirth+ modding API and go over the basic steps to create a simple item mod for the game.

  • 365 Days of Pixels

    At the beginning of 2017, I tasked myself with a small side project to complete a single work of pixel art every day.

  • Reflecting on 2016

    After a year like this, I felt like I wanted to reflect on all the things that happened. Some things were great, some were heartbreaking, and some were flat out strange...

  • Using Babel with Gulp

    I recently had to revisit some builds in my recent projects and I thought I'd throw together a quick reference on how to use Babel with gulp. This article will cover how to use Babel to process ES2015 in our application and allow us to write our gulpfile in ES2015.

  • Using Kirby with Vagrant

    Following Kirby 2’s release, I spent some time adding Vagrant to my Kirby projects to make them more consistent across my various development environments. In this article, I'll go over my Vagrant setup and show you how to use it with your own Kirby projects.